Wednesday, August 21, 2013

Audio testing

Audio plays an important role in any game or application. What fun to play a game without listening to SFX and Background Music. I really love to play any game which has good soothing music and awesome SFX. Normally while testing a game in a work environment where playing loud music and audio is restricted, a tester normal fails to identify the bugs related to Audio. So better put a request for a good headphone or an earphone and start testing audio.

1) Button Tap:
- If your game supports tap sounds then make sure you tap on each and every button to check with tap sound.

2) Audio shouldn't be heard on the following scenarios
- Put the device to sleep
- Hit the home button: This will take the user to device home screen.
- Hit home button twice for iOS devices

3) iTunes music-related test cases
- Play music through iTunes and then launch the game: Music should continue to play and should mute the game background music
Please Note: Music should stop playing when using certain video/music applications. Check with the requirements team if you support playing iTunes music while using the application.
- Play music after launching the game by multitasking: Music should play and should mute the game background music
Note: It's better to have an iTunes music button placed in your game so that user can access iTunes through the game itself

4) Use side keys to raise and decrease volume:
- Side hard keys should respect the music and SFX of the game or application

5) Mute using the hard key (iOS): 
Audio shouldn't be played.

6)SFX and Background:
- Check if the SFX sounds are heard on turning it off.
- Check if the Background sound is heard on turning it off.
- Check by only turning one i.e SFX or Background music on or off.
- Hit the Home button and check if the settings are still saved.